const actionlist = [
  {
    lookup: "attack",
    name: "Normal Attack",
    color: "#b0b0b0",
    image: "https://terrarp.com/db/action/attack.png",
    description: "<p>Perform a basic attack.</p><p><i>You can flavor this action as a spell, a weapon attack, or a damaging ability flavored by your mastery.</i></p>",
    dice: "1d100 + modifiers",
    roll: "?r attack <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
    category: "normal"
  },
  {
    lookup: "recover",
    name: "Recover",
    color: "#b0b0b0",
    image: "https://terrarp.com/db/action/recover.png",
    description: "<p>Recover your HP by 1d20. This roll cannot be modified by any passive or bonus action.</p><p><i>You can flavor this action as taking a breather, patching up a wound, drinking a potion, calming down, etc.</i></p>",
    dice: "1d20",
    roll: "?r recover # Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
    category: "normal"
  },
  {
    lookup: "rush",
    name: "Rush",
    color: "#b0b0b0",
    image: "https://terrarp.com/db/action/rush.png",
    description: "<p>Spend your action to double your movement this cycle.</p><p><i>This can be flavored you focusing on moving and gaining extra speed.</i></p>",
    dice: "-",
    roll: "-",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
    category: "normal"
  },
  {
    lookup: "taunt",
    name: "Taunt",
    color: "#ddd",
    image: "https://terrarp.com/db/action/taunt.png",
    description: "<p>(Passive)</p><p>When you perform an attack action, you may activate taunt to pull the enemy’s attention.</p><p><b>Selection.</b> You may select this bonus action for free when you take Counter/Ultra Counter, Protect/Ultra Protect, or Hinder/Ultra Hinder</p><p><i>This action can be flavored as sprouting insults, threatening, imposing a taunting aura, throwing the target a mean stare, or using your mastery to attract enemies' attention while dealing damage.</i></p>",
    dice: "-",
    roll: "[taunt]threat number[/taunt]",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense",
    category: "normal"
  },
  {
    lookup: "counter",
    name: "Counter",
    color: "#d78747",
    image: "https://terrarp.com/db/action/counter.png",
    description: "<p>(Attack Action) (Pair-C)</p><p>Time a counter-attack. If successful, your attack deals 20 extra damage, and you may reduce an incoming damage source by 15 this cycle (the reduction applies before Multipliers). If unsuccessful, this action becomes a normal attack.</p><p><i>This action can be flavored as a defensive attack, a counterstrike, or a spell that does damage and also reduces incoming damage.</i></p>",
    dice: "1d100 + modifiers<br><b>Success:</b> 85+ at D-rank, 70+ (C), 55+ (B), 40+ (A), 25+ (S)",
    roll: "?r counter <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense weapon-arts",
    category: "normal"
  },
 {
    lookup: "ultra-counter",
    name: "Ultra Counter",
    color: "#da6c41",
    image: "https://terrarp.com/db/action/ucounter.png",
    description: "<p>(Special Attack Action) (Pair-C)</p>Time a risky ultra counter-attack. If successful, your attack deals 100 extra damage and you gain a -30 damage reduction. If unsuccessful, the attack instead deals 50 extra damage and damage reduction is 15. Gain the <i>vulnerable state</i>.</p><p><i>This action can be flavored as a crowd control (CC) ability or spell such as entanglement, cripple, slow, disrupt, trap, blind, or other effects that hinder your target.</i></p>",
    dice: "1d100 + modifiers<br><b>Success:</b> 85+ at D-rank, 70+ (C), 55+ (B), 40+ (A), 25+ (S)",
    roll: "?r ultrahinder <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons aura battle-spirits corrupt dynamism evoke hyper-sense metamorph weapon-arts",
    category: "normal"
  },
  {
    lookup: "hinder",
    name: "Hinder",
    color: "#d78747",
    image: "https://terrarp.com/db/action/hinder.png",
    description: "<p>(Attack Action) (Pair-D)</p><p>Perform an attack that hinders and damages your target.</p><p>This action can be flavored as a crowd control (CC) ability or spell such as entanglement, cripple, slow, disrupt, trap, blind, or other effects that hinder your target.</p>",
    dice: "1d100 + 25 + modifiers",
    roll: "?r hinder <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons aura battle-spirits corrupt dynamism evoke hyper-sense metamorph weapon-arts",
    category: "normal"
  },
 {
    lookup: "ultra-hinder",
    name: "Ultra Hinder",
    color: "#da6c41",
    image: "https://terrarp.com/db/action/uhinder.png",
    description: "<p>(Special Attack Action) (Pair-D)</p><p>Perform a risky ultra attack that greatly hinders and damages your target. Gain the <i>vulnerable state</i>.</p><p><i>This action can be flavored as a crowd control (CC) ability or spell such as entanglement, cripple, slow, disrupt, trap, blind, or other effects that hinder your target.</i></p>",
    dice: "2d100 + 50 + modifiers",
    roll: "?r ultrahinder <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons aura battle-spirits corrupt dynamism evoke hyper-sense metamorph weapon-arts",
    category: "normal"
  },
  {
    lookup: "protect",
    name: "Protect",
    color: "#d78747",
    image: "https://terrarp.com/db/action/protect.png",
    description: "<p>(Attack Action) (Pair-P)</p><p>Perform a defensive attack and give 2 allies the <i>Protected</i> state.</p><p><i>This action can be flavored as an ability that draws enemies' attention away from allies, a powerful spell that damages an enemy and boosts your allies' defense, or a power that prevents enemies from getting close to the ally, etc.</i></p>",
    dice: "1d100 + modifiers",
    roll: "?r protect <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense",
    category: "normal"
  },
  {
    lookup: "ultra-protect",
    name: "Ultra Protect",
    color: "#da6c41",
    image: "https://terrarp.com/db/action/uprotect.png",
    description: "<p>(Special Attack Action) (Pair-P)</p><p>Perform a risky ultra defensive attack and give 4 allies the <i>protected state</i>. Gain the <i>vulnerable state</i>.</p><p><i>This action can be flavored as an ability that draws enemies' attention away from allies, a powerful spell that damages an enemy and boosts your allies' defense, or a power that prevents enemies from getting close to the ally, etc.</i></p>",
    dice: "1d100 + modifiers",
    roll: "?r ultraprotect <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense",
    category: "normal"
  },
  {
    lookup: "stable",
    name: "Stable Attack",
    color: "#d84848",
    image: "https://terrarp.com/db/action/stable.png",
    description: "<p>(Attack Action) (Pair-S)</p><p>Perform a practiced and reliable attack.</p><p><i>You can flavor this action as a tactical strike, a reliable attack combo or spell with consistent damage, etc.</i></p>",
    dice: "6d20 + modifiers<br><b>Crit:</b> Each nat-20 will grant you another d20 roll",
    roll: "?r steady <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons battle-spirits corrupt dynamism evoke metamorph weapon-arts",
    category: "normal"
  },
  {
    lookup: "burst",
    name: "Burst Attack",
    color: "#c72828",
    image: "https://terrarp.com/db/action/burst.png",
    description: "<p>(Special Attack Action) (Pair-S)</p><p>Perform a risky and explosive attack dealing massive damage. Use Xd20 instead of d100. Gain the <i>vulnerable state</i>.</p><p><i>You can flavor this action as a destructive AoE spell, a combo chain, etc.</i></p>",
    dice: "10d20 + 1d20 per mastery rank and 1d20 per weapon rank. (Max 20d20)<br><b>Critical:</b> Each nat-20 will grant you another d20 roll",
    roll: "?r burst <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons battle-spirits corrupt dynamism evoke metamorph weapon-arts",
    category: "normal"
  },
  {
    lookup: "sharp",
    name: "Sharp Attack",
    color: "#d84848",
    image: "https://terrarp.com/db/action/sharp.png",
    description: "<p>(Attack Action) (Pair-M)</p><p>Perform a well-honed attack.</p><p><i>You can flavor this action as an attack you have worked hard to practice and refine.</i></p>",
    dice: "1d100 + modifiers (MR * 2)",
    roll: "?r steady <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons battle-spirits corrupt dynamism evoke metamorph weapon-arts",
    category: "normal"
  },
  {
    lookup: "multi",
    name: "Multi Attack",
    color: "#c72828",
    image: "https://terrarp.com/db/action/multi.png",
    description: "<p>(Special Attack Action) (Pair-M)</p><p>Chain two attacks together into a powerful combo. Each attack uses the WR and MR and if you have any support damage buff, a single charge will be used for both. However, passive and bonus actions may only apply once. Gain the Vulnerable State.</p><p><i>You can flavor this action as a high powerful attack that requires you to be close to the enemy, a potent spell that could harm you in its radius, an ability that requires risky positioning to execute, etc.</i></p>",
    dice: "2d100 + modifiers",
    roll: "?r reckless <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons battle-spirits corrupt dynamism evoke metamorph weapon-arts",
    category: "normal"
  },
  {
    lookup: "wild",
    name: "Wild Attack",
    color: "#d84848",
    image: "https://terrarp.com/db/action/wild.png",
    description: "<p>(Attack Action) (Pair-R)</p><p>Make an unrefined attack, roll your next save with disadvantage.</p><p><i>You can flavor this action as throwing all cautions to the winds and attacking like a cornered beast.</i></p>",
    dice: "2d100 (no modifier)",
    roll: "?r steady <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons battle-spirits corrupt dynamism evoke metamorph weapon-arts",
    category: "normal"
  },
  {
    lookup: "reckless",
    name: "Reckless Attack",
    color: "#c72828",
    image: "https://terrarp.com/db/action/reckless.png",
    description: "<p>(Special Attack Action) (Pair-R)</p><p>Perform a high risk wild attack that has the chance to break the stars or herald disasters. When you get (100) or (100,1) multiply your damage by 2. When you get a nat-200 (100,100), multiply the final roll result by 7. Gain the <i>vulnerable state</i>. </p><p><i>You can flavor reckless as a powerful spell that could have feedback, a deadly melee skill that requires risky positioning to execute, etc.</i></p>",
    dice: "4d100 + modifiers",
    roll: "?r reckless <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons battle-spirits corrupt dynamism evoke metamorph weapon-arts",
    category: "normal"
  },
  {
    lookup: "sneak",
    name: "Sneak Attack",
    color: "#d84848",
    image: "https://terrarp.com/db/action/sneak.png",
    description: "<p>(Attack Action) (Pair-T)</p><p>Perform a sneak attack. If successful, this attack gains 40 extra damage. If unsuccessful, the attack gains 20 extra damage, but the next save roll must be came with disadvantage.</p><p><i>This action can be flavored as a hidden attack, a surprise attack, an underhanded attack, etc.</i></p>",
    dice: "1d100 + Extra Damage + modifiers<br><b>Success:</b> 85+ (D), 70+ (C), 55+ (B), 40+ (A), 25+ (S)",
    roll: "?r sneak <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons battle-spirits corrupt dynamism evoke metamorph",
    category: "normal"
  },
  {
    lookup: "critical",
    name: "Critical Attack",
    color: "#c72828",
    image: "https://terrarp.com/db/action/critical.png",
    description: "<p><i>(Special Attack Action) (Pair-T)</i></p><p>Perform a risky critical attack with Advantage Instead of critting on a nat-100, your crit range is expanded. When critting, multiply your roll result by 3. Gain the Vulnerable State.</p><p><i>You can flavor this action as an attack that exposes the enemy's weak point, capitalizing on the enemy's mistake, a backstab, a deadly direct damage spell, etc.</i></p>",
    dice: "2d100 with advantage + modifiers<br><b>Crit Range:</b> 97+ at D-rank, 94+ (C), 91+ (B), 88+ (A), 85+ (S)",
    roll: "?r critical <span class='masteryreplace'>MR</span> WR <span class='damagepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
    masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons battle-spirits corrupt dynamism evoke hyper-sense metamorph weapon-arts",
    category: "normal"
  },
/*SUPPORT ACTIONS*/
{
  lookup: "heal",
  name: "Heal",
  color: "#4e9be2",
  image: "https://terrarp.com/db/action/heal.png",
  description: "<p>(Action) (Pair-H)</p><p>Perform a heal on yourself and allies.</p><p><i>This action can be flavored as an ability or a spell that keeps the targets alive such as barrier, shielding, heal-over-time, life transference, etc.</i></p><p><b>Click one of the toggles below:</b></p><p span class='single' onclick='targetReplaceSingle(this)'><b>(Single) </b>Heal 1 target for the full amount</p><p span class='aoe' onclick='targetReplaceAOE(this)'><b>(AoE) </b>Split your heal evenly among 3 targets</p>",
  dice: "2d20 + modifiers then divide by 3 if AoE",
  roll: "?r heal <span class='targetreplace'>single/aoe</span> <span class='masteryreplace'>MR</span> WR <span class='supportpassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic mend summon",
  category: "normal"
},
{
  lookup: "power-heal",
  name: "Power Heal",
  color: "#3460d0",
  image: "https://terrarp.com/db/action/pheal.png",
  description: "<p>(Special Action) (Pair-H)</p><p>Perform a powerful heal on yourself and allies. Gain the <i>vulnerable state</i>.</p><p><i>This action can be flavored as an ability or a spell that keeps the targets alive such as barrier, shielding, heal-over-time, life transference, etc.</i></p><p><b>Click one of the toggles below:</b></p><p span class='single' onclick='targetReplaceSingle(this)'><b>(Single) </b>Heal 1 target for the full amount</p><p span class='aoe' onclick='targetReplaceAOE(this)'><b>(AoE) </b>Split your heal evenly among 3 targets</p>",
  dice: "5d20 + modifiers then divide by 3 if AoE",
  roll: "?r powerheal <span class='targetreplace'>single/aoe</span> <span class='masteryreplace'>MR</span> WR <span class='supportpassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic mend summon",
  category: "normal"
},
{
  lookup: "buff",
  name: "Buff",
  color: "#4e9be2",
  image: "https://terrarp.com/db/action/buff.png",
  description: "<p>(Action) (Pair-B)</p><p>Grant yourself and allies a support damage buff. If you have more than 1 buff, only the latest one will apply. Buffs expire whenever you post even when you don't attack.</p><p><i>This action can be flavored as you magically empowering the target in some way, setting them up to do more damage, guiding their strike, etc.</i></p><p><b>Click one of the toggles below:</b></p><p span class='single' onclick='targetReplaceSingle(this)'><b>(Single) </b>Give one target a damage buff that lasts 3 posts</p><p span class='aoe' onclick='targetReplaceAOE(this)'><b>(AoE) </b>Give three targets a damage buff that lasts for 1 post.</p>",
  dice: "1d100 + 25 + modifiers then divide by 3",
  roll: "?r buff <span class='targetreplace'>single/aoe</span> <span class='masteryreplace'>MR</span> WR <span class='supportpassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic mend summon",
  category: "normal"
},
{
  lookup: "power-buff",
  name: "Power Buff",
  color: "#3460d0",
  image: "https://terrarp.com/db/action/pbuff.png",
  description: "<p>(Special Action) (Pair-B)</p><p>Grant yourself and allies a powerful support damage buff. If you have more than 1 buff, only the latest one will apply. Buffs expire whenever you post even when you don't attack. Gain the <i>vulnerable state</i>.</p><p><i>This action can be flavored as you magically empowering the target in some way, setting them up to do more damage, guiding their strike, etc.</i></p><p><b>Click one of the toggles below:</b></p><p span class='single' onclick='targetReplaceSingle(this)'><b>(Single) </b>Give one target a damage buff that lasts 3 posts</p><p span class='aoe' onclick='targetReplaceAOE(this)'><b>(AoE) </b>Give three targets a damage buff that lasts for 1 post.</p>",
  dice: "2d100 + 50 + modifiers then divide by 3",
  roll: "?r powerbuff <span class='targetreplace'>single/aoe</span> <span class='masteryreplace'>MR</span> WR <span class='supportpassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic mend summon",
  category: "normal"
},
{
  lookup: "inspire",
  name: "Inspire",
  color: "#4e9be2",
  image: "https://terrarp.com/db/action/inspire.png",
  description: "<p>(Action) (Pair-I)</p><p>Inspire or help allies. Give 3 allies a +Xd6 bonus to any mastery check, expertise check, contribution, or save roll. Inspire lasts 1 cycle. You may have allies tag you to use Inspire as long as they keep track of the charges.</p><p><b>Selection.</b> Inspire is paired with Haste. When you select this action, also take Haste.</p><p><i>This action can be flavored as having an inspiring presence or actively helping others achieve specific tasks through your masteries.</i></p>",
  dice: "1d6 per MR",
  roll: "?r inspire <span class='masteryreplace'>MR</span> <span class='inspirepassivemod'></span># <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span>",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic aura mend summon",
  category: "normal"
},
{
  lookup: "haste",
  name: "Haste",
  color: "#4e9be2",
  image: "https://terrarp.com/db/action/haste.png",
  description: "<p>(Action) (Pair-I)</p><p>Increase yours and other's movements. Roll a 1d6 and distribute it up to 3 targets however you'd like. The bonus movement lasts 1 cycle and cannot stack with itself nor Boost.</p><b>Selection.</b> Haste is paired with Inspire. When you select this action, also take Inspire.</p><p><i>This action can be flavored as a spell that speed up your ally, increasing morale to raise their speed, etc.</i></p>",
  dice: "1d6",
  roll: "?r 1d6 # Haste | Character Name | <span class='thrcode'>Thread Code</span>",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic dynamism mend summon",
  category: "normal"
},
/*<span class='hastepassivemod'></span>*/
/*SUPPORT BA*/
  {
    lookup: "revive",
    name: "Revive",
    color: "#ddd",
    image: "https://terrarp.com/db/action/sba.png",
    description: "<p>(Bonus Action) (Pair-H/I)</p><p>When you perform a single-target heal or buff on a dead ally, omit the roll and bring them back at 50% of their max HP. Players may only be revived once per thread.</p><p><b>Selection.</b>This Bonus Action may be selected for free when you select Heal/Power Heal OR Buff/Power Buff.</p>",
    dice: "-",
    roll: "Revive (<span class='mnamereplace'>Mastery</span>)",
    masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic mend summon",
    category: "normal"
  },
{
  lookup: "overheal",
  name: "Overheal",
  color: "#ddd",
  image: "https://terrarp.com/db/action/sba.png",
  description: "<p>(Passive)</p><p>You may heal allies 10 (D) 20 (B) 30 (S) above their max HP.</p>",
  dice: "-",
  roll: "Overheal Active (<span class='mnamereplace'>Mastery</span>)",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic",
  category: "normal"
},
{
  lookup: "precise-healing",
  name: "Precise Healing",
  color: "#ddd",
  image: "https://terrarp.com/db/action/sba.png",
  description: "<p>(Bonus Action)</p><p>After rolling an AoE Heal or AoE Power Heal, you may heal 2 allies instead of 3. Choose 1 target to get 2 charges of heal.</p>",
  dice: "-",
  roll: "Precise Healing",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic",
  category: "normal"
},
{
  lookup: "precise-buffing",
  name: "Precise Buffing",
  color: "#ddd",
  image: "https://terrarp.com/db/action/sba.png",
  description: "<p>(Bonus Action)</p><p>After rolling an AoE Buff or AoE Power Buff, you may buff 2 allies instead of 3. Choose 1 target to get 2 charges of buff that lasts over 2 cycles.</p>",
  dice: "-",
  roll: "Precise Buffing",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic",
  category: "normal"
},
{
  lookup: "boost",
  name: "Boost",
  color: "#ddd",
  image: "https://terrarp.com/db/action/sba.png",
  description: "<p>(Bonus Action)</p><p>When you target an ally with an action, you may give them 1d2 movements.</p>",
  dice: "1d2",
  roll: "?r 1d2 # <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span> | Minor Haste",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic",
  category: "normal"
},
{
  lookup: "assist",
  name: "Assist",
  color: "#ddd",
  image: "https://terrarp.com/db/action/sba.png",
  description: "<p>(Bonus Action)</p><p>When you perform a check or target an ally with a support action, you may give them 5 (D) 10 (B) 15 (S) to their check or contribution roll. This bonus cannot stack with itself.</p>",
  dice: "-",
  roll: " | Assist (5/10/15)",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic",
  category: "normal"
},
{
  lookup: "cure",
  name: "Cure",
  color: "#ddd",
  image: "https://terrarp.com/db/action/sba.png",
  description: "<p>(Bonus Action)</p><p>When you heal an ally, remove 1d4 conditions that can be removed from that ally.</p>",
  dice: "1d4",
  roll: "?r 1d4 # <span class='mnamereplace'>Mastery</span> | Character Name | <span class='thrcode'>Thread Code</span> | Cure",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic",
  category: "normal"
},
/*{
  lookup: "place",
  name: "Place",
  color: "ddd",
  image: "https://terrarp.com/db/action/sba.png",
  description: "<p>(Bonus Action)</p><p>When you target an ally with a support action, move them from your square to an adjacent one, or from their square to your own. Only 1 ally may be placed this way.</p>",
  dice: "-",
  roll: "(Bonus Action) Placing: Ally Name",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic",
  category: "normal"
},*/
{
  lookup: "mitigate",
  name: "Mitigate",
  color: "#ddd",
  image: "https://terrarp.com/db/action/sba.png",
  description: "<p>(Bonus Action)</p><p>You may use Protect and Ultra Protect without attacking. If you do, heal your targeted allies for 5 (D) 10 (B) 15 (S) HP when you protect them.</p>",
  dice: "-",
  roll: "(Bonus Action) Mitigate: +X HP",
  masteries: "alchemy animancy chronomancy divine-magic harmonic-magic magitech nature-magic spirit-magic",
  category: "normal"
},
/*SHARED BA*/
  {
    lookup: "sturdy",
    name: "Sturdy",
    color: "#ddd",
    image: "https://terrarp.com/db/action/sturdy.png",
    description: "<p>(Passive)</p><p>Gain 20 HP<br><br><br></p>",
    dice: "-",
    roll: "-",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
    category: "passive"
  },
  {
    lookup: "energetic",
    name: "Energetic",
    color: "#ddd",
    image: "https://terrarp.com/db/action/energetic.png",
    description: "<p>(Passive)</p><p>Gain 1 energy (EN).<br><br><br></p>",
    dice: "-",
    roll: "-",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
    category: "passive"
  },
  {
    lookup: "mobile",
    name: "Mobile",
    color: "#ddd",
    image: "https://terrarp.com/db/action/mobile.png",
    description: "<p>(Passive)</p><p>Gain 1 movement.<br><br><br></p>",
    dice: "-",
    roll: "-",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
    category: "passive"
  },
  {
    lookup: "consistent",
    name: "Consistent",
    color: "#d9bb2a",
    image: "https://terrarp.com/db/action/consistent.png",
    description: "<p>(Unique Passive)</p><p>You perform reliably. Whenever you perform an attack, heal, buff, that uses a d100, you may choose to forgo rolling and take 50 in place of rolling the Xd100.</p><p>This passive can only be taken if you have 5 non-alter masteries at A-rank.</p>",
    dice: "-",
    roll: "Consistent Activated",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
    category: "Passive"
  },
  {
    lookup: "auto-assist",
    name: "Auto Assist",
    color: "#d9bb2a",
    image: "https://terrarp.com/db/action/assist-mode.png",
    description: "<p>(Unique Passive & Bonus Action)</p><p>A helpful game setting for beginners. If you don't have access to your UI, this this represents you recalling all of your past trainings and practice to improve your performance.</p><p><b>• Passive.</b> Gain 30 HP.<br><b>• Bonus Action.</b> Gain +15 to attack, heal, buff, check, contribution, and save.</p><p>In exchange, this action takes 3 out of 6 slots and you may not pick any other Bonus or Hybrid Actions (Passive/Bonus Action).</p>",
    dice: "-",
    roll: "| Auto Assist",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
    category: "Passive"
  },
/*DEFENSIVE BA*/
  {
    lookup: "active-defense",
    name: "Active Defense",
    color: "#ddd",
    image: "https://terrarp.com/db/action/dba.png",
    description: "<p>(Bonus Action)</p><p>The next time you take damage, reduce it by 5 (D) 10 (B) 15 (S).</i></p>",
    dice: "-",
    roll: "Active Defense (<span class='mnamereplace'>Mastery</span>)",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense",
    category: "normal"
  },
  {
    lookup: "retaliate",
    name: "Retaliate",
    color: "#ddd",
    image: "https://terrarp.com/db/action/dba.png",
    description: "<p>(Bonus Action)</p><p>If you were targeted by an enemy’s attack, deal an extra 10 (D) 15 (B) 20 (S) flat damage to that enemy.</p>",
    dice: "-",
    roll: "Retaliate (<span class='mnamereplace'>Mastery</span>)",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense",
    category: "normal"
  },
  {
    lookup: "pull",
    name: "Pull",
    color: "#ddd",
    image: "https://terrarp.com/db/action/dba.png",
    description: "<p>(Bonus Action)</p><p>When you use an attack on a non-boss enemy, pull that target to your square, that enemy is immune to being moved for the rest of the cycle.</p>",
    dice: "-",
    roll: "| Pull (<span class='mnamereplace'>Mastery</span>)",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense",
    category: "normal"
  },
  {
    lookup: "push",
    name: "Push",
    color: "#ddd",
    image: "https://terrarp.com/db/action/dba.png",
    description: "<p>(Bonus Action)</p><p>When you use an attack on a non-boss enemy, push that enemy to an adjacent square. That enemy is immune to being moved for the rest of the cycle.</p>",
    dice: "-",
    roll: "| Push (<span class='mnamereplace'>Mastery</span>)",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense",
    category: "normal"
  },
  {
    lookup: "guard",
    name: "Guard",
    color: "#ddd",
    image: "https://terrarp.com/db/action/dba.png",
    description: "<p>(Bonus Action)</p><p>Counter and Ultra Counter may block damage for an ally, if successful, reduce and extra 5 (Counter) or 10 (Ultra Counter).</p>",
    dice: "-",
    roll: "| Guard",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic aura hyper-sense",
    category: "normal"
  },
  {
    lookup: "enforce",
    name: "Enforce",
    color: "#ddd",
    image: "https://terrarp.com/db/action/dba.png",
    description: "<p>(Bonus Action)</p><p>Hinder and Ultra Hinder deals HP damage this cycle. When used this way, roll an extra 1d20 (D) 2d20 (B) 3d20 (S) before you attack and add it as extra damage.</p>",
    dice: "-",
    roll: "Enforce Activated (<span class='mnamereplace'>Mastery</span>)",
    masteries: "arcanamancy astramancy beast-arts geomancy guard-arts hemomancy hydromancy illusion-magic",
    category: "normal"
},
/*OFFENSIVE BA*/
{
  lookup: "control",
  name: "Control",
  color: "#ddd",
  image: "https://terrarp.com/db/action/oba.png",
  description: "<p>(Bonus Action)</p><p>Deal 10 (D) 20 (B) 30 (S) SP damage in addition to your attack this cycle.</p>",
  dice: "-",
  roll: " | Control",
  masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
  category: "normal"
},
{
  lookup: "melee-superiority",
  name: "Melee Superiority",
  color: "#ddd",
  image: "https://terrarp.com/db/action/oba.png",
  description: "<p>(Bonus Action)</p><p>If you attack an enemy while ON their square, your attack gains 10 (D) 20 (B) 30 (S) extra damage.</p>",
  dice: "-",
  roll: " | Melee Superiority",
  masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
  category: "normal"
},
{
  lookup: "range-superiority",
  name: "Range Superiority",
  color: "#ddd",
  image: "https://terrarp.com/db/action/oba.png",
  description: "<p>(Bonus Action)</p><p>If you attack an enemy while NOT on their square, your attack gains 1d10 (D) 1d20 (B) 2d20 (S) extra damage.</p>",
  dice: "-",
  roll: "?r XdX # Range Superiority",
  masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
  category: "normal"
},
{
  lookup: "massive",
  name: "Massive",
  color: "#ddd",
  image: "https://terrarp.com/db/action/oba.png",
  description: "<p>(Bonus Action)</p><p>Your attack gains +30 (D) +40 (B) +50 (S) extra damage this cycle, however, you cannot move next cycle. In threads where a battle map is not used, if you have to make a save in the following cycle, roll it with disadvantage.</p>",
  dice: "-",
  roll: " | Massive",
  masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
  category: "normal"
},
{
  lookup: "splash-damage",
  name: "Splash Damage",
  color: "#ddd",
  image: "https://terrarp.com/db/action/oba.png",
  description: "<p>(Bonus Action)</p><p>Your attack deals 1d20 (D) 2d20 (B) 3d20 (S) flat damage to all enemies within specific patterns. 2x2 or 1x4 including your targetted enemy’s square. This damage does not apply to the main target of your attack.</p>",
  dice: "-",
  roll: "?r Xd20 # Splahs Damage (<span class='mnamereplace'>Mastery</span>)",
  masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
  category: "normal"
},
{
  lookup: "area-of-effect",
  name: "Area of Effect",
  color: "#ddd",
  image: "https://terrarp.com/db/action/oba.png",
  description: "<p>(Passive)</p><p>Your attack's damage may be split evenly between the targetted enemy and any adjacent enemy. Up to 4 enemies (including your target) may be damaged this way.</p>",
  dice: "-",
  roll: "-",
  masteries: "aeromancy crush-weapons dark-magic martial-arts pierce-weapons pyromancy ranged-weapons shadow-arts slash-weapons",
  category: "normal"
},
/*ALTER PBA*/
  {
    lookup: "defense",
    name: "Defense",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/defense.png",
    description: "<p>(Passive)</p><p>You are more resilient to damage and pain. Your maxium HP increases by 10 per mastery rank (max: 50 HP).</p><p><i>This passive can be flavored as your Hyper Sense allowing you to avoid incoming attacks or your Aura/Metamorph form increasing your defense, etc.</i></p>",
    dice: "-",
    roll: "-",
    masteries: "aura hyper-sense metamorph",
    category: "passive"
  },
  {
    lookup: "damage",
    name: "Damage",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/damage.png",
    description: "<p>(Passive)</p><p>You gain incredible power. All attack actions gain +5 per alter mastery rank extra damage.</p><p><i>This passive can be flavored as your bonded weapon enabling you to deal more damage (Weapon Arts), your empowered form (Battle Spirits) increasing your damage potential, etc.</i></p>",
    dice: "-",
    roll: "-",
    masteries: "battle-spirits corrupt evoke metamorph weapon-arts",
    category: "passive"
  },
  {
    lookup: "support",
    name: "Support",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/support.png",
    description: "<p>(Passive)</p><p>Your supportive abilities are greatly empowered. All heal and buff actions gain +5 per alter mastery rank in extra modifier (before multipliers).<p><i>This passive can be flavored as Mend boosting your supportive spells, Corrupt granting you a boost by tapping into chaos, etc.</i></p>",
    dice: "-",
    roll: "-",
    masteries: "corrupt mend summon",
    category: "passive"
  },
  {
    lookup: "speed",
    name: "Speed",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/speed.png",
    description: "<p>(Passive)</p><p>You are incredibly fast. Gain the following: 1 movement (D), 5 reflex (C), 2 movements (B), 10 reflex (A), 3 movements (S). At S-rank: +3 movement and +10 reflex.</p>",
    dice: "-",
    roll: "-",
    masteries: "battle-spirits dynamism",
    category: "passive"
  },
  {
    lookup: "precise-hinder",
    name: "Precise Hinder",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/precise-hinder.png",
    description: "<p>(Passive)</p><p>You have more control over hindering abilities. When using Hinder or Ultra Hinder, you may distribute your hinder damage to HP and SP in any amount after you roll.</p>",
    dice: "-",
    roll: "-",
    masteries: "weapon-arts",
    category: "passive"
  },
  {
    lookup: "extension",
    name: "Extension",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/extension.png",
    description: "<p>(Passive & Bonus Action)</p><p>Your abilities have longer range.</p><p><b>• Passive.</b> Gain 1 range. <br><b>• Bonus Action.</b> Spend a bonus action to gain +2 range instead of +1 this cycle.</p>",
    dice: "-",
    roll: " | Extension",
    masteries: "hyper-sense evoke summon",
    category: "passive"
  },
  {
    lookup: "carry",
    name: "Carry",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/carry.png",
    description: "<p>(Bonus Action)</p><p>You may carry others while moving. When you move, you may pickup a willing ally from any square and drop them off on any square you enter.</p>",
    dice: "-",
    roll: "[carry]@Name from E1 to E4[/carry]",
    masteries: "dynamism",
    category: "passive"
  },
  {
    lookup: "exceed",
    name: "Exceed",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/exceed.png",
    description: "<p>(Bonus Action)</p><p>Go beyond your limits at your own peril. After rolling your action, you may sacrifice your HP. Choose one from the following:</p><p>• <b>10 HP.</b> +20 to attack, heal, buff<br><b>• 25 HP.</b> Advantage to 1 save OR +1 movement this cycle<br><b>• 50 HP.</b> Gain advantage to attack, heal, buff (crit only gains an extra d100)</p></p>",
    dice: "-",
    roll: " | Exceed <span class='exceedvalue'>5</span>",
    masteries: "evoke",
    category: "normal"
  },
  {
    lookup: "momentum",
    name: "Momentum",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/momentum.png",
    description: "<p>(Passive & Bonus Action)</p><p>Your attacks are amplified by momentum.</p><p><b>• Passive.</b> +1 movement. <br><b>• Bonus Action.</b> Gain a 5 extra damage per used or unused movement you have this cycle (max: +50).</p><p><i>You can flavor this passive as using Pierce-Dynamism to perform a spear dive attack, etc.</i></p>",
    dice: "-",
    roll: "-",
    masteries: "dynamism",
    category: "passive"
  },
  {
    lookup: "saving-aura",
    name: "Saving Aura",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/paura.png",
    description: "<p>(Bonus Action)</p><p>Your aura keeps you and your allies safe. Give 3 targets +10 (D) +15 (B) +20 (S) to their next saving throw. You may also target yourself. If an ally receives 2 protect aura effects, they gain an advantage instead.</p>",
    dice: "-",
    roll: "@Name gains save roll advantage (Protect Aura)",
    masteries: "aura",
    category: "passive"
  },
  {
    lookup: "coordinate",
    name: "Coordinate",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/coordinate.png",
    description: "<p>(Bonus Action)</p><p>Coordinate with others through your summon(s). Tag an ally and gain +5 (D) +10 (B) +15 (S) bonus to attack, heal, or buff action this cycle and that ally also get a the same bonus. If they have already posted, the bonus carries over to the next cycle.</p></p>",
    dice: "-",
    roll: "-",
    masteries: "summon",
    category: "passive"
  },
  {
    lookup: "reposition",
    name: "Reposition",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/reposition.png",
    description: "<p>(Bonus Action)</p><p>When you target an ally with a support or a protect action, you may move them (with permission) from your square to any accessible adjacent square and vice versa. AoE allows you to reposition 3 targets including yourself.</p>",
    dice: "-",
    roll: "[reposition]@Name from E1 to E4[/reposition]",
    masteries: "aura",
    category: "passive"
  },
  {
    lookup: "berserk",
    name: "Berserk",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/berserk.png",
    description: "<p>(Bonus Action)</p><p>You grow stronger in times of despair. By receiving damage, you increase your own. Gain extra damage based on the amount of lost HP last cycle after all forms of damage reductions. The amount of damage is counted up to the cap per rank: up to 10 (D) up to 20 (C), up to 30 (B), up to 40 (A), up to 50 (S). Self-inflicted damage does not count.</p>",
    dice: "-",
    roll: "-",
    masteries: "battle-spirits",
    category: "passive"
  },
  {
    lookup: "regeneration",
    name: "Regeneration",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/regeneration.png",
    description: "<p>(Passive & Bonus Action)</p><p>Your mastery grants you passive healing.</p><p><b>• Passive.</b> Regain 1d4 (E) 1d6 (C) 1d8 (B) 1d10 (A) 1d12 (S) HP every cycle. Twice allows you to double the dice roll.<br><b>• Bonus Action.</b> You may also heal 1 ally for the same amount you regenerated.</p>",
    dice: "-",
    roll: "-",
    masteries: "mend",
    category: "passive"
  },
  {
    lookup: "charge",
    name: "Charge",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/charge.png",
    description: "<p>(Passive & Bonus Action)</p><p>Your weapon is charged with power, ready to be unleashed at a moment's notice.<br><b>• Passive.</b>Store +5 (D), +10 (C), +15 (B), +20 (A), +25 (S) per cycle you're not using Charge's Bonus Action.<br><b>• Bonus Action.</b> Gain your charged amount as an extra modifier for Attack, Buff, or Heal and reset your charge to zero.</p></p>",
    dice: "-",
    roll: "-",
    masteries: "weapon-arts",
    category: "passive"
  },
  {
    lookup: "maneuver",
    name: "Maneuver",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/maneuver.png",
    description: "<p>(Bonus Action)</p><p>Focus on skillful maneuvering through your morphs. Ignore difficult terrains and all movement damages (if any) when you move this cycle.</p>",
    dice: "-",
    roll: "-",
    masteries: "metamorph",
    category: "passive"
  },
  {
    lookup: "corruption",
    name: "Corruption",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/corruption.png",
    description: "<p>(Passive & Bonus Action)</p><p>Your corruption grants you power in exchange for your health.<b>• Passive.</b> Lose 1d20 (D) 2d20 (B) 3d20 (S) HP at the start of every cycle and gain the same amount as an extra modifier for attack or buff, heal. Check, contribution, and save get half as much (divide the roll result by 2). If you do not use the extra modifier, it will expire at the end of the cycle.<br><b>• Bonus Action.</b> Suppress the health cost. You lose the extra modifier this cycle.</p>",
    dice: "-",
    roll: "-",
    masteries: "corrupt",
    category: "passive"
  },
  {
    lookup: "hyper-awareness",
    name: "Hyper Awareness",
    color: "#6845a2",
    image: "https://terrarp.com/db/action/hyper-awareness.png",
    description: "<p>(Passive & Bonus Action)</p><p>You have incredibly high perceptions.</p><p><b>• Passive.</b> When you make an Awareness check, make it with advantage.<br><b>• Bonus Action.</b> Your attack gains 10 (D) 15 (B) 20 (S) extra damage per square you are away from the enemy's (including your own, but excluding the enemy's).</p></p>",
    dice: "-",
    roll: "-",
    masteries: "hyper-sense",
    category: "passive"
  },
]